This is the initial stage where the game designer comes up with a concept for the game. The idea can be inspired by anything from a personal experience to a popular trend.
Research
02
The designer will research the market and competition to determine if the concept is viable and unique enough to stand out.
Design Document
03
This is a detailed document that outlines the game's mechanics, story, characters, levels, and other key features.
A prototype is created to test the core mechanics and get feedback from players. The prototype is often a simplified version of the game that can be created quickly and cheaply.
Playtesting
05
The game is tested by a group of playtesters to identify any issues or areas for improvement. The designer will use this feedback to refine the game mechanics and gameplay.
Iteration
06
Based on the feedback from playtesting, the designer will iterate on the game's mechanics, story, characters, and other key features.
Art and Sound
07
The game's art and sound design are created to enhance the player's experience. This includes creating graphics, animations, sound effects, and music.
Alpha Testing
08
A more polished version of the game is released to a larger group of testers to identify any remaining issues or bugs.
Beta Testing
09
Bugs from alpha testing are fixed and the final version of the game is released to a larger group of beta testers for feedback and bug reports.
Launch
10
The game is launched to the public, and the designer will continue to monitor feedback and make updates as needed.