Conceptualization

01

This is the initial stage where the game designer comes up with a concept for the game. The idea can be inspired by anything from a personal experience to a popular trend.

Research

02

The designer will research the market and competition to determine if the concept is viable and unique enough to stand out.

Design Document

03

This is a detailed document that outlines the game's mechanics, story, characters, levels, and other key features. 

Prototyping

04

A prototype is created to test the core mechanics and get feedback from players. The prototype is often a simplified version of the game that can be created quickly and cheaply.

Playtesting

05

The game is tested by a group of playtesters to identify any issues or areas for improvement. The designer will use this feedback to refine the game mechanics and gameplay.

Iteration

06

Based on the feedback from playtesting, the designer will iterate on the game's mechanics, story, characters, and other key features.

Art and Sound

07

The game's art and sound design are created to enhance the player's experience. This includes creating graphics, animations, sound effects, and music.

Alpha Testing

08

A more polished version of the game is released to a larger group of testers to identify any remaining issues or bugs.

Beta Testing

09

Bugs from alpha testing are fixed and the final version of the game is released to a larger group of beta testers for feedback and bug reports.

Launch

10

The game is launched to the public, and the designer will continue to monitor feedback and make updates as needed.