The first VR headset was invented in the 1960s by Ivan Sutherland, but it weighed over 50 pounds and was too expensive for commercial use.
The term "Virtual Reality" was first coined in the 1980s by Jaron Lanier, a computer scientist and artist.
The first VR game, called "Maze War," was created in 1974 by NASA engineer Jim Marggraff.
The Oculus Rift, one of the most popular VR headsets today, was originally funded through a Kickstarter campaign in 2012.
Unity and Unreal Engine are two of the most widely used game engines for VR development.
VR games can be played using a variety of input devices, including controllers, hand-tracking, and even full-body motion capture.
The latest VR headsets can track your eye movements, allowing for more immersive experiences and better control of in-game actions.
VR games can be used for a variety of purposes beyond entertainment, such as training simulations, education, and even therapy.
One of the challenges of VR game development is optimizing graphics and performance for the high demands of VR rendering.
VR game development has the potential to revolutionize the gaming industry and create new forms of immersive entertainment.