UI in VR needs to be designed to work in 3D space, rather than just 2D like traditional games.

VR UI design needs to take into account the player's field of view, as well as the limitations of the VR headset's screen resolution.

VR UI needs to be intuitive and easy to use without breaking the player's immersion. This can mean designing UI elements that are easy to interact with using VR controllers

VR UI can be used to enhance the game's atmosphere and provide players with a sense of physical presence within the game world.

VR UI often relies more heavily on audio cues to provide information to players, as visual information may be limited by the headset's display.

VR UI often makes use of haptic feedback (vibration) to provide tactile feedback to players, further enhancing immersion.

UI design for non-VR games can be more focused on visual design, as it does not need to take into account the player's physical presence in the game world.

Non-VR UI often relies heavily on visual information, including icons, text, and other visual elements.

Non-VR UI often makes use of mouse and keyboard input, rather than VR controllers, which can allow for more complex interactions.

Non-VR UI can be designed with more complex layouts, as players are often sitting in front of a screen rather than standing in a 3D space.