Basic syntax and programming concepts
Object-oriented programming (OOP) concepts such as classes, objects, inheritance, and polymorphism.
Familiarity with game design patterns such as singleton, observer, factory, and command.
Working with graphics and rendering using C# libraries like OpenGL or DirectX.
Understanding of game physics concepts and implementing physics simulations using C# libraries like Box2D or Farseer Physics.
Experience with input handling and user interface (UI) development using C# libraries like Windows Forms or WPF.
Working with audio in games using C# libraries like NAudio or FMOD
Developing Artificial Intelligence (AI) systems using C# for game characters and non-player characters (NPCs).
Creating multiplayer games using C# network programming with sockets, TCP/IP, or UDP.
Familiarity with game engine like Unity.