Basic syntax and programming concepts

Variables

Data Types

loops

Conditional Statements

Object-oriented programming (OOP) concepts such as classes, objects, inheritance, and polymorphism.

Familiarity with game design patterns such as singleton, observer, factory, and command.

Working with graphics and rendering using C# libraries like OpenGL or DirectX.

Understanding of game physics concepts and implementing physics simulations using C# libraries like Box2D or Farseer Physics.

Experience with input handling and user interface (UI) development using C# libraries like Windows Forms or WPF.

Working with audio in games using C# libraries like NAudio or FMOD

Developing Artificial Intelligence (AI) systems using C# for game characters and non-player characters (NPCs).

Creating multiplayer games using C# network programming with sockets, TCP/IP, or UDP.

Familiarity with game engine like Unity.