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Unity Tutorials

Step by step tutorial on how to get started with the basic things in Unity.

Getting Started Guide to Unity Animation and Animator

August 9, 2023 by Vinod Ravisankar

As a Unity developer, you should know the basics of Unity Animation. By basics, it means you should be able to create basic animations inside Unity, work with imported animations, learn to use Unity Animator and control the animation parameters. In this tutorial, we will cover all these topics from scratch. Watch as video Unity … Read more

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Player Input Component in Unity’s New Input System

June 19, 2023 by Vinod Ravisankar

New Input system of Unity has a lot of components that simplify the way we create scripts. The player input component is one such thing. If you looking to create a custom FPS controller without using the player input component, then you can check out our other tutorial on Creating an FPS controller using New … Read more

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Working with UI and New Input System in Unity

June 19, 2023 by Vinod Ravisankar

Creating a virtual controller is very simple using the new input system if you already have an action map setup. If you have not already setup the new Input system then check out our tutorial on Getting started with Unity’s new Input system. Adding UI, accessing UI from script will be same as in the … Read more

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Top 5 Unity tips for Beginners

December 31, 2022 by Vinod Ravisankar

Unity is a feature rich game engine and there is no one definite way to do anything. You can come up with your own logical way to make your game. But learning some Unity tips can help you optimize the workflow and game performance. In this article, we will see the top 5 tips that … Read more

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Making an Endless Runner Without code in Unity

May 2, 2023 by Vinod Ravisankar

Welcome to the complete tutorial on making an Endless runner game using Unity’s Visual Scripting. We will start off with the basic introduction of what is visual scripting and then get into making our endless Runner. You can download the whole Unity package from the end of this tutorial. Let’s get started. Getting Started with … Read more

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Unity Drag and Drop System for Inventory UI

November 24, 2022 by Vinod Ravisankar

In this tutorial, we will see how to drag and drop an UI icon into a slot using the UI event system in Unity. We will be using the IDragHandler and IDropHandler of the event system for this purpose. The IDragHandler has a Begin,Drag and an End method that we can use to control the … Read more

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Changing the default script template in Unity

November 17, 2022 by Vinod Ravisankar

When you create a new script in Unity, it creates a script with few namespaces and the Start and the Update function. It might be very useful when you are getting started. But in most of the cases we end up deleting a few functions and namespaces from the template. Wont it be good if … Read more

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Check if Object is Visible to camera in Unity?

December 22, 2022 by Vinod Ravisankar

Unity has two inbuild function called OnBecaseVisible and OnBecameInvisible that can be used to detect if an object is visible on the camera or not. There are few things that you need to know before using these functions. With all these in mind let’s see how to use these functions. Here is a simple example … Read more

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Making a 2D Platformer from scratch in Unity

October 28, 2023 by Vinod Ravisankar

2D Platformer have been around for a long time but every now and then we get to see a new Platformer that is fun to play. If you are looking to make a 2D Platformer then this tutorial is all that you will need. We will go from the scratch and cover all aspect that … Read more

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How to make a Predicted trajectory path in Unity

April 20, 2023 by Vinod Ravisankar

In this tutorial, we will see how to make a predicted trajectory path using initial velocity, throw angle and Line Renderer. This method will work for both 2D and 3D but for the sake of this tutorial, we will demonstrate it in 3D. Video tutorial Setting up the scene We have a ground and a … Read more

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About the Author

Vinod Ravisankar

Vinod Ravisankar

Game dev enthusiast wanting to make game development easy for everyone. Published multiple games and tutored many students on their game development journey.

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