Random numbers are very useful in games and generating them is usually a single line of code. In this tutorial, we will see how to generate random numbers in Godot and see the available functions.
I am using Godot 3.4.2 for this tutorial.
To generate a random number in Godot you need to initialize a variable of type RandomNumberGenerator as shown below
var rand=RandomNumberGenerator.new()
You can set the seed if you want but it’s completely optional. Seed can be set as shown below
rand.seed=1001023
You can also set a random seed based on time using
rand.randomize()
Once initialized you can generate random numbers using the following functions
Function | Properties |
---|---|
randf() | Generates a random float between 0 and 1 |
randf_range() | Generates a random float in the given range |
randi() | Generates a random integer |
randi_range() | Generates a random int in the given range. |
Here is a sample script to generate random numbers in Godot
extends Node2D
var rand=RandomNumberGenerator.new()
func _ready():
rand.randomize()
print(rand.randf())