Gaia vs World creator [the perfect choice for your terrains]

Creating terrains is one of the important jobs in game development. A good looking terrain can change the game’s aesthetic look and increase player engagement. Terrain creation is not an easy process, one needs to generate height map, paint textures, place objects and many other aspects to make a complete terrain. In unity, Gaia and World creator are one of the top tools used to make terrains. In this post we will see the pros and cons of Gaia vs World creator to help you select the right one.

Initial Terrain creation: Gaia vs world creator

Gaia manager and Stamper

Gaia is more of a procedural generation tool than a manual terrain creator. You can select the type of gameobjects, spawners that you want in your terrain and let Gaia do the placement for you. At the beginning, Gaia opens a manager which creates a basic terrain for you and shows you the stamper. The stamper is where the you can add mountains, planes, rivers and must more to the terrain. You can also combine two or more stamps to get a terrain of your requirement.

The best part of Gaia stamper is you can create your own stamps from other terrain and also export noise. IT contains more than 150 stamps which is enough for creating a initial good looking terrain. You can see a island stamp is added in the picture below

Island stamp for Gaia
Island stamp for Gaia

World creator generator and Terrain filter

World creator at first creates a random terrain with random noise. You can do some basic setting on the initial terrain like resolution, strength and also generate a new random terrain. Then comes the terrain filter. This is similar to Gaia’s stamper but has less predefined filters. You can add any filter of your choice to edit the terrain to your liking.

As you can see in the initial terrain generation part both Gaia and world creator are almost similar. World creator has a random terrain generation but Gaia advantages from the large pre-defined stamps collection available for users.

Initial Terrain in World Creator
Initial Terrain in World Creator

Adding Texture in Gaia and World Creator

In Gaia adding texture and spawner like trees, grass and villages can be done with a click of the button. You can just select the type of spawner and hit spawn, you can see Gaia do the magic for you. Gaia is pre programmed with algorithms to avoid spawners in unwanted areas. For example, if you spawn grass Gaia will try to avoid grass below your houses and trees already spawned. This is what i personally like about Gaia, it has automated most of the tedious task for us.

World creator uses layers to apply textures. You can add in your textures to multiple layers and then change the blend settings till you get the desired result. World creator does not have the same automated functionality as Gaia to apply textures to your terrains. The same goes of object spawning with world creator. You need to manually select where to spawn the objects. This is good for people who like to control even the smallest details in their terrain.

Pro Version features

Gaia Pro Features

  • Multi Tile Terrain Support.
  • Powerful Biome Creation & Mixing System.
  • Massive World Creation with Non Destructive Editing.
  • Massive World Streaming, Culling & Floating Point Fix Support.
  • Modular wizard driven design, use as much or as little as you want.
  • Vegetation shaders with location and seasonal variation, sss, cover and snow.
  • Asset shaders with location and seasonal variation, sss, world cover and snow.
  • Beautiful & configurable lighting system with time of day support.
  • Spawnable VFX sytem with birds, butterflies, falling leaves and pollens.
  • Spawnable Sound FX system with a range of sample sounds and music.
  • Integrated & matched skies, lighting, fog and post fx for beautiful visuals.
  • Integrated weather system with rain and snow support.
  • Beautiful & Fast Water Shader and presets system.
  • GPU Accelerated Stamping & Spawning.
  • Real time stamp & spawner previews.
  • Builtin, URP & HDRP 7.2 support;
  • Stackable filtering system.
  • Video based tutorials.
  • Professional support.

World Creator Professional

  • Supports GPU Terrain Generation.
  • Suppots multiple masks.
  • Maximum resolution of 4096 by 4096 pixels.

Conclusion: Gaia or World Creator

GaiaWorld Creator
Complete automated GenerationInitial terrain is auto generated
Object Spawning and texturing is easy and automatedUses layer based texturing that requires effort
Terrain looks good with less effortTerrain looks depend on efforts put in
For people who want quick terrain GenerationFor people who need more control
Get GAIA Get World Creator

Looking for more options? Check out our post on best terrain generator in Unity.

1 thought on “Gaia vs World creator [the perfect choice for your terrains]”

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.