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How to generate random numbers in Godot

February 21, 2022 by Vinod Ravisankar

Random numbers are very useful in games and generating them is usually a single line of code. In this tutorial, we will see how to generate random numbers in Godot and see the available functions. I am using Godot 3.4.2 for this tutorial. To generate a random number in Godot you need to initialize a … Read more

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How to create a glow effect in Unity

February 28, 2023 by Vinod Ravisankar

There are two major things that you need to make objects glow in Unity. The first thing is the camera post processing bloom effect and the next is an emission material. In this tutorial, we will see how to achieve glow using them. Adding post processing package Getting things ready for Glow Let’s get things … Read more

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How to make text fade out in Unity

February 21, 2022 by Vinod Ravisankar

Fade in and fade out are very elegant looking features in text animation. Unfortunately, Unity’s inbuilt UI system doesn’t have this option by default. You need to do this using code. In this tutorial, we will see how to fade in and fade out the text element in Unity. I am using Unity 2021.1.13 for … Read more

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How to add a background image in Godot2D

February 20, 2022 by Vinod Ravisankar

In this tutorial, we will see how to add an image as the background in Godot2D. I am using Godot version 3.4.2 for this tutorial. I am assuming you have a 2D scene setup already if not create a new 2D scene. Click on node2D and add a TextureRect to your scene. Scale the boundaries … Read more

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How to add Fog in Unity? Things you must know.

May 2, 2023 by Vinod Ravisankar

Looking to add fog to your scene? Fog is a great post processing effect that you can use in your game. But it has its limitations. In this tutorial, we will see how to add fog to your scene and also the Pros and Cons of Fog. Adding Fog based on Camera depth Now you … Read more

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How to Make path curves in Godot 3d using code?

February 18, 2022 by Vinod Ravisankar

Curves are nothing but mathematical equations. As the curve becomes complex so does the equation. Game developers need not understand the maths behind drawing curves but the function is what is needed. In this tutorial we will see how to draw Bezier curve in Godot with code. There are two types of Bizier curves we … Read more

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How to get touch input in Unity (both old and new input system)

February 18, 2022 by Vinod Ravisankar

In this tutorial, we will see how to get touch input from a mobile device and use it in your game. We will see how to do this in both the old and new input system of Unity. Get touch input using Unity’s old Input system Old input system does not require any setup. It’s … Read more

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How to sync audio with Animation in Unity?

May 28, 2022 by Vinod Ravisankar

Ever had the problem of audio not playing in sync with your animation? Do you find your player movement not synchronized with the movement sound you added? The problem occurs due to non-usage of an animation event. Let’s try to understand this. Say you have a player attack animation where the player unsheathes and swings … Read more

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Unity collider not working? Here is why.

April 20, 2023 by Vinod Ravisankar

Collider is the basic physics in a game. But many a times we find ourself with colliders that are not working. These are a few ways you can debug it. But if you don’t wrap up your head around the basics of collider then it might be difficult. This post is not about Unity colliders, … Read more

Categories Unity Tutorials 2 Comments

Move an object along a path in Unity

May 16, 2022 by Vinod Ravisankar

Unlike Godot path follow Unity does not have a path follow component to easily implement this. We need to come up with our own algorithm to implement this. The best way to do this is using Unity’s navmesh and waypoint system. If you have zero idea about what a navmesh is you can check out … Read more

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About the Author

Vinod Ravisankar

Vinod Ravisankar

Game dev enthusiast wanting to make game development easy for everyone. Published multiple games and tutored many students on their game development journey.

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