How to find a GameObject in Unity using script

When developing games in Unity, one of the most common tasks is to find and interact with game objects. Whether you need to access an active game object, search for a specific tag, or retrieve the first object that matches a certain criterion, Unity provides several methods to accomplish these tasks efficiently. In this article, we will explore different ways to find game objects in Unity using C#.

Do not use these functions in the Update method without a condition. Otherwise, it will search for the object every frame and affect the performance of the game. It’s wise to use them in the Awake or Start function.

The GameObject.Find Method:

The most straightforward method to find a game object is by using the GameObject.Find method. This method takes a string argument, which represents the path name of the object in the hierarchy view.

For example, if you have an object named “Player” nested under an empty object named “Characters,” you can find it using GameObject.Find("Characters/Player"). However, it’s important to note that using GameObject.Find can impact performance, especially if used frequently or in performance-sensitive areas like the Update function.


To simplify the process of finding objects with a specific tag, Unity provides the GameObject.FindWithTag method. This method takes a string argument representing a tag and returns the first active game object with that tag. Tags can be managed using the Tag Manager in the Unity editor, allowing you to assign meaningful tags to objects for easy identification and retrieval.

Transform.Find and GetComponentInChildren:

If you need to find a child game object of a specific parent object, you can use the Transform.Find method. This method searches for a child object using its path name relative to the parent object. For instance, transform.Find("ChildObjectName") will return the child object with the specified name.

Additionally, if you need to find a component attached to a child object, you can combine GetComponentInChildren with Transform.Find to retrieve the component from the child object.

Object References and Member Variables:

In many cases, you may already have a reference to a game object stored in a member variable. In such scenarios, there is no need to find the object again using any of the aforementioned methods. By assigning the game object to a variable, you can directly access its properties and components without the need for additional searches.

It’s important to mention that finding game objects during runtime incurs a performance cost, especially when performed frequently or in computationally intensive situations. To optimize your game, consider caching object references when possible or using alternative strategies to minimize the number of find operations.

In conclusion, Unity provides various methods to find game objects efficiently. Whether you choose to use the GameObject.Find method, leverage tags and the Tag Manager, or store object references in member variables, understanding the different ways to find game objects in Unity will greatly enhance your game development workflow. Remember to consider performance reasons when determining the most suitable method for your specific use case, and optimize your code accordingly.

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