Unity has changed the way we import assets from the asset store in the recent Unity versions. Earlier you can open a window inside the Unity editor and import the asset directly to your project. But from Unity 2020 if you open the asset store window you will see a message as in the picture below.
Now you need to use the package manager to import your assets. Let’s go into this in a step-by-step manner as importing assets is a crucial step in learning Unity.
Step1: Add to My Asset list
- Go to Unity Asset store on your browser.
- Bookmark this link as you will need to visit this frequently.
- Sign In to your Unity account both in the asset store window and in Unity Editor.
- Browse for the best Unity asset of your choice.
- If it’s a paid asset, make the payment.
- Click on “Add to My Assets” button. This will add the asset to your asset list.
Step2: Importing Asset into your project
- Inside Unity, Open Unity package manager by going to Window>PackageManager.
- Wait for the package manager to populate the list.
- Select My assets from the dropdown on the top left corner.
- Select the asset you want from the list and click download. If it’s already downloaded, then you will see an import option.
Using Unity Package Manager when Offline
You can still access Unity package manager in Offline mode. But you cannot download any new assets from the asset store. You can use the following features in offline mode
- Install inbuild Unity packages.
- Add or Remove Unity core features.
- Import already downloaded assets.
You cannot do the following in offline mode
- Update features and packages.
- Update your assets list.
- Download new assets.
Check out the video below to learn how to import custom packages in Unity.
Hope this clears the confusion on the new way to import your Unity asset. If you have any further queries, feel free to comment below.
Next, we will learn about creating a UI button in Unity.